What Time is it Mr. Fox

This is a favorite of the youngsters. Each students gets a basketball and stands on the line at the far side of the gym. When quiet, students ask "What time is it Mr. Fox?" Mr Fox answers with a time and the students get that many dribbles in Mr. Fox's direction. If students take too many dribbles, aren't dribbling correctly, or loose control of their ball they much return to the starting line. Students continue to move across the gym until Mr. Fox responds with midnight. At midnight, student pick up their ball and run as fast as they can back to the starting line. If tagged by Mr. Fox they become a Fox's helper and can now tag whenever midnight is called.

3 on 2 on 1

This is a tough drill for the intermediate classes. Create 5 even lines- Three on one side of the gym and two on the other side. The first person in each line steps out onto the court. The side with three lines starts with a ball and will dribble the ball down the court trying to score a basket on the two defenders (from the 2 lines on the far side). The student who shoots or turns the ball over runs back to play defense while the two players who were playing defense gets to bring the ball up the court and try to score on the shooter/turnoverer. After one shot each person goes to the end of a line on their side of the court. Then the next group would go. Always stress that the offense always has an advantage with one extra player and that they need to stay spread out to use that advantage.

CONE COLLECTION

Directions:
1. Divide the students into two teams.
2. Each player shoots the ball from any of the poly-spots inside the key.
3. If player successfully makes a basket, he or she pass the ball to the next person in line, grab one of his or her opponent’s cones and bring that cone back to his or her team’s side.
4. Play for five minutes and at the end of the allotted time, the team with the most cones wins the game.

Roll It, Shoot It

Equipment: Basketballs, 4-8 dice (half of one color, half another color), poly-spot (position markers) numbered 1-6

Directions:
1. Divide the students into two or four teams.
2. Place the six numbered position markers randomly on the floor around the goal.
3. Players roll the blue die to determine their shooting position, then they roll the red die for the number of points scored for a successful shot.
4. Play for five minutes and at the end of the allotted time, the team with the most points wins the game.


Dribblemania.

The gym is divided into two sections/courts. (I use the white rectangle that is in the middle of the basketball court since it's a bit smaller. I divide it with poly dots to make the two courts.) Everyone starts on the same side (court one) and begins dribbling. If they step on a boundary line, their ball goes out of bounds, they lose their dribble or someone hits their ball out of bounds, they are out of court one and must go to court two. If they get out while in court two, they go back to court one. They are never eliminated from playing, just what side they are on. Everyone is constantly switching sides.

Card Sharks Dribble and Catch

Scatter hula hoops around the gym floor and place a playing card, face down, in each hoop. On the signal to begin, students will dribble to a hoop and pick up a card (while trying to maintain their dribble, if possible.) If the card is black, students will bounce the ball inside the hoop the number of times the card shows. If the card is red, the student will toss and catch the ball the number of times the card shows. When finished, the student places the card face down and moves to another hoop. All face cards are worth 10 and an ace is worth 11 dribbles or tosses.

Hoop Ball

Scatter hula hoops within the play area and have half of the students stand inside their own hoop. The other half of the students dribble through the play area and try to avoid the hoops. The students within the hoops try to touch a ball as students dribble past. If a ball is touched, the two students trade places. To add difficulty, students within the hoops may be permitted to step one foot out of the hoop and reach to touch the ball.

Basketball Tails

Give a flag or scarf and basketball to each student. Students tuck the flag into the waistband of their pants, on the opposite side of their dribbling hand. Students dribble around the playing area and try to pull someone's flag. (They must dribble and keep control at all times.) If a flag is pulled, retrieve it and move to the outside of the playing area to do 10 basketball sit-ups (hold the basketball in your hands as you touch it to your knees and then the floor behind your head) or 10 basketball push-ups (perform push-ups with your hands on the basketball or support your body in the push-up position with your hands on the ball for 10 seconds.) I have them switch each time they're out. Once they've finished, they may return to the game.

Hot Shot Basketball

Put together teams at one hoop. Place poly dots, bean bags, and small cones all over the court. When the game starts, students dribble to an item and shoot. If they make the shot, they get to keep the item and bring it back to their team. Bean bags are worth one point, poly dots two, and cones worth three. The goal is to score the most points for their team.

Basketball Shooting Stars

Put together teams at each hoop. Place polydots around each of the hoops. When the game begins students dribble their team ball to one of the other teams hoops and choose a poly dot to shoot from. If they make it, they get to keep the poly dot and place it in front of their hoop. The goal is for each team to steal all of the polydots from the other teams.

Championship Basketball

At each hoop have a line of students, two balls, and a hula hoop. When the game starts, the two students in the front of the line pick up the basketball and tap it on the ground three times and then gently bump them together over the hula hoop. At this point each person shoots from the hoop. The first shot needs to be from the hula hoop. After that shots can be from whereever. The first person to make a basket gets to stay in the game. The other person gets back in line to have another shot.

Builders and Bulldozers

Set out a bunch of small cones around the gym. Assign half of the class to be bulldozers and half the class to be builders. Each student must be dribbling around the gym. Students must use only their hand to build or knock over a cone.

Bunko Basketball

Divide the class so there are two teams at each hoop. The size of the teams will depend on the number of hoops you have. Designate a "King of the Court" hoop.

On the music signal, the first player from each team shoots. If the shot is successful, 1 point is scored for the team. This continues with the next player taking a shot. Each player will rebound their ball and pass it to the next player in line. The object of the game in to be the first team to score 11 points. When a team reaches 11 points, they yell BUNKO! At that time, all of the teams stop shooting and the team with the most points at each hoop wins that round. If there is a tie, shoot out until a team scores a goal.

Winning teams move up one court, losing teams stay.

Corners

2 basketballs per hoop, 2 cones and 5 poly dots per game.

The object of the game is to be the first team to make nine baskets from the designated shooting spots.

Place 2 poly dots on the blocks (one on each side), 2 halfway up the outside of the key (one on each side) and one at the center of the free throw line. Cones are set up outside of the 3 point line, on each side of the hoop, for each team to line up behind.

The first player from each team goes to their "home spot." (The home spot for Team A will be on one block. The home spot for Team B will be on the other block.) When play begins, each player only gets one shot from a spot. If a basket is made, that player gets their own rebound and passes to the next person in line. #2 must shoot from the next poly dot. (The one halfway up the key.) It the basket is missed, they get their own rebound and pass it to the next person in line on their team. That player must shoot from the "home spot."

The first team to go around the key and get back to their own "home spot" and make the basket wins that round. Rotate teams.

Basketball Tic-Tac-Toe

Place 9 poly dots in the key, in a Tic Tac Toe grid. Two teams play at each hoop and each team has a 5 or so bean bags of the same color for their team. Example: 6 blue bean bags for one team and 6 red bean bags for the other team.

Teams Rock-Paper-Scissor to see who shoots to begin the game. Player 1 from the winning team chooses a poly dot to shoot from. If the basket is made, pass the ball to the first player on the other team and place one of their team's bean bags on the spot they shot from. If the basket is missed, pass the ball to the first player on the other team and they then get to choose the poly dot to shoot from.

Play until one team has a Tic-Tac-Toe and then rotate one team from each hoop so that they are playing against a new team.

K-2 Magical Hoops (warmup)

One ball per student, music, stop watch and 15+ hula hoops scattered around the gym.

As the music is played, students dribble around the gym avoiding the hoops. When the music stops, students must dribble while finding the first available hoop, place one foot in it and continue to dribble. (There can be more than one student at a hoop.) Time the class to determine how long it takes for everyone to find a hoop.

Extension: Require students to use their dominant hand while dribbling to the hoop and their non dominant hand while they have one foot in the hoop.

Dribble Tag (warmup for about one song)

Designate several students (2-3) to start out as taggers. The taggers stand without a basketball opposite the other players, who each have a basketball. On a signal, the taggers chase the dribblers and attempt to tag as many as possible. Once tagged, a dribbler is frozen and must stand holding their basketball. However, the tagged player can become unfrozen again if a player dribbles over and touches him/her on the shoulder.

Box Ball (Dribbling and passing practice)

Form a square that is composed of four teams, each team representing a side of the square. Assign numbers to each player of all teams. In other words, all teams with have a #1, #2, #3, etc. (Someone can have two numbers if you have uneven teams.) Place 4 basketballs in a hula hoop in the center of the square.

Call a number and start the music. The student assigned that number runs in and grabs a basketball, exiting the square through their spot. They dribble around the box in the same direction, enter through their spot and face their team. They then chest or bounce pass (your choice) to each member of their team before returning the basketball to the hula hoop. I also reverse the direction and have students use the opposite hand.

Card Sharks Passing

Divide students into pairs. Choose a pair to demonstrate a proper chest and bounce pass.

Have pairs line up down the length of the gym, one partner across from the other, about 10-15 feet apart. Distribute one card to each student in one of the lines, i.e. the line to your left. This will be the first type of pass for the pair. The student then places the card at their feet.

In this activity, a black card represents a bounce pass and a red card represents a chest pass. Ace = 1, 2 = 2, 3 = 3, etc. King = 13. (I write a key on the whiteboard for Jack, Queen, King and Ace.)

For example:
10 of Spades = 10 bounce passes
King of Hearts = 13 chest passes
Ace of Clubs = 1 bounce pass

The teacher holds two decks of cards and stands to the side of the lines. Once each pair has completed their first type of pass, they take turns returning to the teacher to draw another card. The team continues to perform the type and number of passes their card indicates. Play continues until all the cards have been drawn.

To make it a little more fun: I move around the perimeter and run away from kids who are looking to draw their next card so they have to chase me. They may not run down the space between the two lines and have to exit to the outside. They love the chase!

BASKETBALL BEEHIVE

Equipment: One flag (stinger) for each player; one basketball and cone per team; 2-3 additional flags to place under each team’s cone.

Set 10-12 cones around the perimeter of the gym. Divide students into teams of 2-3 and have them stand by a cone. Flags must be placed on their non-dominate side and hang farther than their fingertips when their arm is resting at their side.

When the music starts, the first person in line from each team begins dribbling around the court. The object of the game is to steal the stinger of another player. Players must be in control of their dribble when attempting to steal. If successful, they carry their ball and the stinger back to their cone. The ball is handed to the next person in line and the stinger is placed under their cone. The person who had their stinger stolen also carries their ball back to their cone. They give the ball to the next person and get a new stinger from under their cone. (This is the only time I let them “travel” during our basketball unit. It is the signal to the other players that their turn is over and they are returning to their cone.)

In addition, any student that steps out of bounds or loses their dribble in any way must also pick up their ball and give it to the next person in line.

If a team runs out of stingers, I take some from another team so that play is continuous.

DRIBBLE MAZE

Equipment: One basketball per student and poly dots (number depends on the size of the class).

Choose 5-6 students to get a basketball and a poly dot. These students will be the Taggers. Have them place their poly dot anywhere in the playing area and stand on it. They should not be in a straight line. The Taggers will try to knock away a Dribbler’s ball without losing control of their dribble. One foot must be on the poly dot at all times.

Place a pile of poly dots at the middle of the sideline.

All other students, who are Dribblers, should get a basketball and line up at one baseline of the gym, facing the Taggers.

The object of the activity is for all Dribblers to make it across the gym without having their dribble knocked away by a Tagger or lose control of their dribble.

This is a start and stop activity. On your signal, all Dribblers try to navigate from one end of the gym to the other without being tagged or losing their dribble. If they make it through, they stay and wait for your signal. If they are tagged or lose their dribble, they pick up their basketball, run to the sideline to get a poly dot and choose a place on the floor to set it down. They are now a Tagger.

When all Dribblers have made it from one side of the gym to the other, have the Taggers turn around and face the new Dribblers. On your signal, the Dribblers try to make it back to the other side of the gym. If they are tagged or lose their dribble, they follow the directions above. Continue to play until there are only 5-6 Dribblers left. Clear the floor of poly dots and start over. The 5-6 Dribblers left are now the new Taggers and choose their place on the floor. Begin a new round.